And again, these changes aren’t limited to the Protoss. The multiplayer has been out there ever since the first StarCraft II was released, but Legacy Of The Void does introduce a small number of new units and minor alterations to existing ones. Many of the differences are just variations on the same units, but your options widen even further as you collect the resource solarite and use it to activate addition abilities for many of the units.īut if the campaign never seems to make the most of the toys at its command it’s because StarCraft long ago transitioned into being a primarily multiplayer game. One of the interesting things about the Protoss is that they’re divided into several sub-factions, with more becoming available as you progress through the campaign – giving you the ability to mix-and-match as you will. Ironically, the most engaging missions are those that are most similar to a MOBA, as you control a hero character with their own unique set of abilities. In fact there are far too many defensive missions, which may match the story but by their nature have a very slow build-up and never feel proactive. Master the art of war with StarCraft legends such as Jim Raynor, Sarah Kerrigan, and Hierarch Artanis, and use their unique talents to turn the tide of battle.
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Scouting, escort missions, base defense, and the occasional boss battle are all present and correct, but never in any very surprising form. Check the StarCraft 2: Legacy of the Void system requirements.